/// <reference path="./xlib-2.0.d.ts" />
/// <reference path="./xft-2.0.d.ts" />
/// <reference path="./pangoot-1.0.d.ts" />
/// <reference path="./freetype2-2.0.d.ts" />
/// <reference path="./pangofc-1.0.d.ts" />
/// <reference path="./fontconfig-2.0.d.ts" />
/// <reference path="./pango-1.0.d.ts" />
/// <reference path="./cairo-1.0.d.ts" />
/// <reference path="./cairo.d.ts" />
/// <reference path="./gobject-2.0.d.ts" />
/// <reference path="./glib-2.0.d.ts" />
/// <reference path="./harfbuzz-0.0.d.ts" />
/// <reference path="./gio-2.0.d.ts" />
/// <reference path="./gmodule-2.0.d.ts" />
/// <reference path="./pangoft2-1.0.d.ts" />

/**
 * Type Definitions for Gjs (https://gjs.guide/)
 *
 * These type definitions are automatically generated, do not edit them by hand.
 * If you found a bug fix it in `ts-for-gir` or create a bug report on https://github.com/gjsify/ts-for-gir
 *
 * The based EJS template file is used for the generated .d.ts file of each GIR module like Gtk-4.0, GObject-2.0, ...
 */

declare module 'gi://PangoXft?version=1.0' {
    // Module dependencies
    import type xlib from 'gi://xlib?version=2.0';
    import type xft from 'gi://xft?version=2.0';
    import type PangoOT from 'gi://PangoOT?version=1.0';
    import type freetype2 from 'gi://freetype2?version=2.0';
    import type PangoFc from 'gi://PangoFc?version=1.0';
    import type fontconfig from 'gi://fontconfig?version=2.0';
    import type Pango from 'gi://Pango?version=1.0';
    import type cairo from 'cairo';
    import type GObject from 'gi://GObject?version=2.0';
    import type GLib from 'gi://GLib?version=2.0';
    import type HarfBuzz from 'gi://HarfBuzz?version=0.0';
    import type Gio from 'gi://Gio?version=2.0';
    import type GModule from 'gi://GModule?version=2.0';
    import type PangoFT2 from 'gi://PangoFT2?version=1.0';

    export namespace PangoXft {
        /**
         * PangoXft-1.0
         */

        /**
         * Returns the `PangoXftFontMap` for the given display and screen.
         * The fontmap is owned by Pango and will be valid until
         * the display is closed.
         * @param display an X display
         * @param screen the screen number of a screen within @display
         * @returns a `PangoFontMap` object, owned by Pango.
         */
        function get_font_map(display: xlib.Display, screen: number): Pango.FontMap;
        /**
         * Renders a `PangoGlyphString` onto an Xrender Picture object.
         * @param display an X display
         * @param src_picture the source picture to draw the string with
         * @param dest_picture the destination picture to draw the string onto
         * @param font the font in which to draw the string
         * @param glyphs the glyph string to draw
         * @param x the x position of start of string (in pixels)
         * @param y the y position of baseline (in pixels)
         */
        function picture_render(
            display: xlib.Display,
            src_picture: xlib.Picture,
            dest_picture: xlib.Picture,
            font: Pango.Font,
            glyphs: Pango.GlyphString,
            x: number,
            y: number,
        ): void;
        /**
         * Renders a `PangoGlyphString` onto an XftDraw object wrapping an X drawable.
         * @param draw the XftDraw object.
         * @param color the color in which to draw the string
         * @param font the font in which to draw the string
         * @param glyphs the glyph string to draw
         * @param x the x position of start of string (in pixels)
         * @param y the y position of baseline (in pixels)
         */
        function render(
            draw: xft.Draw,
            color: xft.Color,
            font: Pango.Font,
            glyphs: Pango.GlyphString,
            x: number,
            y: number,
        ): void;
        /**
         * Render a `PangoLayout` onto a XftDraw
         * @param draw an XftDraw
         * @param color the foreground color in which to draw the layout   (may be overridden by color attributes)
         * @param layout a `PangoLayout`
         * @param x the X position of the left of the layout (in Pango units)
         * @param y the Y position of the top of the layout (in Pango units)
         */
        function render_layout(draw: xft.Draw, color: xft.Color, layout: Pango.Layout, x: number, y: number): void;
        /**
         * Render a `PangoLayoutLine` onto a XftDraw
         * @param draw an XftDraw
         * @param color the foreground color in which to draw the layout line   (may be overridden by color attributes)
         * @param line a `PangoLayoutLine`
         * @param x the x position of start of string (in Pango units)
         * @param y the y position of baseline (in Pango units)
         */
        function render_layout_line(
            draw: xft.Draw,
            color: xft.Color,
            line: Pango.LayoutLine,
            x: number,
            y: number,
        ): void;
        /**
         * Renders a `PangoGlyphString` onto a XftDraw, possibly
         * transforming the layed-out coordinates through a transformation
         * matrix.
         *
         * Note that the transformation matrix for `font` is not
         * changed, so to produce correct rendering results, the `font`
         * must have been loaded using a `PangoContext` with an identical
         * transformation matrix to that passed in to this function.
         * @param draw an XftDraw
         * @param color the color in which to draw the glyphs
         * @param matrix a `PangoMatrix`
         * @param font the font in which to draw the string
         * @param glyphs the glyph string to draw
         * @param x the x position of the start of the string (in Pango   units in user space coordinates)
         * @param y the y position of the baseline (in Pango units   in user space coordinates)
         */
        function render_transformed(
            draw: xft.Draw,
            color: xft.Color,
            matrix: Pango.Matrix | null,
            font: Pango.Font,
            glyphs: Pango.GlyphString,
            x: number,
            y: number,
        ): void;
        /**
         * Sets a function that will be called to do final configuration
         * substitution on a #FcPattern before it is used to load
         * the font. This function can be used to do things like set
         * hinting and antialiasing options.
         * @param display an X Display
         * @param screen the screen number of a screen within @display
         * @param func function to call to to do final config tweaking        on #FcPattern objects.
         */
        function set_default_substitute(display: xlib.Display, screen: number, func: SubstituteFunc): void;
        /**
         * Release any resources that have been cached for the
         * combination of `display` and `screen`. Note that when the
         * X display is closed, resources are released automatically,
         * without needing to call this function.
         * @param display an X display
         * @param screen the screen number of a screen within @display
         */
        function shutdown_display(display: xlib.Display, screen: number): void;
        /**
         * Call this function any time the results of the
         * default substitution function set with
         * pango_xft_set_default_substitute() change.
         * That is, if your substitution function will return different
         * results for the same input pattern, you must call this function.
         * @param display an X Display
         * @param screen the screen number of a screen within @display
         */
        function substitute_changed(display: xlib.Display, screen: number): void;
        interface SubstituteFunc {
            (pattern: fontconfig.Pattern, data?: any | null): void;
        }
        namespace Font {
            // Constructor properties interface

            interface ConstructorProps extends PangoFc.Font.ConstructorProps {}
        }

        /**
         * `PangoXftFont` is an implementation of `PangoFcFont` using the Xft
         * library for rendering.  It is used in conjunction with `PangoXftFontMap`.
         */
        class Font extends PangoFc.Font {
            static $gtype: GObject.GType<Font>;

            // Constructors

            constructor(properties?: Partial<Font.ConstructorProps>, ...args: any[]);

            _init(...args: any[]): void;

            // Methods

            /**
             * Gets the glyph index for a given Unicode character
             * for `font`.
             *
             * If you only want to determine whether the font has
             * the glyph, use pango_xft_font_has_char().
             *
             * Use pango_fc_font_get_glyph() instead.
             * @param wc Unicode codepoint to look up
             * @returns the glyph index, or 0, if the Unicode  character does not exist in the font.
             */
            get_glyph(wc: number): number;
            /**
             * Returns the index of a glyph suitable for drawing `wc` as an
             * unknown character.
             *
             * Use PANGO_GET_UNKNOWN_GLYPH() instead.
             * @param wc the Unicode character for which a glyph is needed.
             * @returns a glyph index into @font.
             */
            get_unknown_glyph(wc: number): Pango.Glyph;
            /**
             * Determines whether `font` has a glyph for the codepoint `wc`.
             *
             * Use pango_fc_font_has_char() instead.
             * @param wc Unicode codepoint to look up
             * @returns %TRUE if @font has the requested codepoint.
             */
            has_char(wc: number): boolean;
        }

        namespace FontMap {
            // Constructor properties interface

            interface ConstructorProps<A extends GObject.Object = GObject.Object>
                extends PangoFc.FontMap.ConstructorProps,
                    Gio.ListModel.ConstructorProps {}
        }

        /**
         * `PangoXftFontMap` is an implementation of `PangoFcFontMap` suitable for
         * the Xft library as the renderer.  It is used in to create fonts of
         * type `PangoXftFont`.
         */
        class FontMap<A extends GObject.Object = GObject.Object> extends PangoFc.FontMap implements Gio.ListModel<A> {
            static $gtype: GObject.GType<FontMap>;

            // Constructors

            constructor(properties?: Partial<FontMap.ConstructorProps>, ...args: any[]);

            _init(...args: any[]): void;

            // Inherited methods
            /**
             * Gets the type of the items in `list`.
             *
             * All items returned from g_list_model_get_item() are of the type
             * returned by this function, or a subtype, or if the type is an
             * interface, they are an implementation of that interface.
             *
             * The item type of a #GListModel can not change during the life of the
             * model.
             * @returns the #GType of the items contained in @list.
             */
            get_item_type(): GObject.GType;
            /**
             * Gets the number of items in `list`.
             *
             * Depending on the model implementation, calling this function may be
             * less efficient than iterating the list with increasing values for
             * `position` until g_list_model_get_item() returns %NULL.
             * @returns the number of items in @list.
             */
            get_n_items(): number;
            /**
             * Get the item at `position`.
             *
             * If `position` is greater than the number of items in `list,` %NULL is
             * returned.
             *
             * %NULL is never returned for an index that is smaller than the length
             * of the list.
             *
             * This function is meant to be used by language bindings in place
             * of g_list_model_get_item().
             *
             * See also: g_list_model_get_n_items()
             * @param position the position of the item to fetch
             * @returns the object at @position.
             */
            get_item(position: number): A | null;
            /**
             * Emits the #GListModel::items-changed signal on `list`.
             *
             * This function should only be called by classes implementing
             * #GListModel. It has to be called after the internal representation
             * of `list` has been updated, because handlers connected to this signal
             * might query the new state of the list.
             *
             * Implementations must only make changes to the model (as visible to
             * its consumer) in places that will not cause problems for that
             * consumer.  For models that are driven directly by a write API (such
             * as #GListStore), changes can be reported in response to uses of that
             * API.  For models that represent remote data, changes should only be
             * made from a fresh mainloop dispatch.  It is particularly not
             * permitted to make changes in response to a call to the #GListModel
             * consumer API.
             *
             * Stated another way: in general, it is assumed that code making a
             * series of accesses to the model via the API, without returning to the
             * mainloop, and without calling other code, will continue to view the
             * same contents of the model.
             * @param position the position at which @list changed
             * @param removed the number of items removed
             * @param added the number of items added
             */
            items_changed(position: number, removed: number, added: number): void;
            /**
             * Get the item at `position`. If `position` is greater than the number of
             * items in `list,` %NULL is returned.
             *
             * %NULL is never returned for an index that is smaller than the length
             * of the list.  See g_list_model_get_n_items().
             *
             * The same #GObject instance may not appear more than once in a #GListModel.
             * @param position the position of the item to fetch
             */
            vfunc_get_item(position: number): A | null;
            /**
             * Gets the type of the items in `list`.
             *
             * All items returned from g_list_model_get_item() are of the type
             * returned by this function, or a subtype, or if the type is an
             * interface, they are an implementation of that interface.
             *
             * The item type of a #GListModel can not change during the life of the
             * model.
             */
            vfunc_get_item_type(): GObject.GType;
            /**
             * Gets the number of items in `list`.
             *
             * Depending on the model implementation, calling this function may be
             * less efficient than iterating the list with increasing values for
             * `position` until g_list_model_get_item() returns %NULL.
             */
            vfunc_get_n_items(): number;
            /**
             * Creates a binding between `source_property` on `source` and `target_property`
             * on `target`.
             *
             * Whenever the `source_property` is changed the `target_property` is
             * updated using the same value. For instance:
             *
             *
             * ```c
             *   g_object_bind_property (action, "active", widget, "sensitive", 0);
             * ```
             *
             *
             * Will result in the "sensitive" property of the widget #GObject instance to be
             * updated with the same value of the "active" property of the action #GObject
             * instance.
             *
             * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
             * if `target_property` on `target` changes then the `source_property` on `source`
             * will be updated as well.
             *
             * The binding will automatically be removed when either the `source` or the
             * `target` instances are finalized. To remove the binding without affecting the
             * `source` and the `target` you can just call g_object_unref() on the returned
             * #GBinding instance.
             *
             * Removing the binding by calling g_object_unref() on it must only be done if
             * the binding, `source` and `target` are only used from a single thread and it
             * is clear that both `source` and `target` outlive the binding. Especially it
             * is not safe to rely on this if the binding, `source` or `target` can be
             * finalized from different threads. Keep another reference to the binding and
             * use g_binding_unbind() instead to be on the safe side.
             *
             * A #GObject can have multiple bindings.
             * @param source_property the property on @source to bind
             * @param target the target #GObject
             * @param target_property the property on @target to bind
             * @param flags flags to pass to #GBinding
             * @returns the #GBinding instance representing the     binding between the two #GObject instances. The binding is released     whenever the #GBinding reference count reaches zero.
             */
            bind_property(
                source_property: string,
                target: GObject.Object,
                target_property: string,
                flags: GObject.BindingFlags | null,
            ): GObject.Binding;
            /**
             * Complete version of g_object_bind_property().
             *
             * Creates a binding between `source_property` on `source` and `target_property`
             * on `target,` allowing you to set the transformation functions to be used by
             * the binding.
             *
             * If `flags` contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
             * if `target_property` on `target` changes then the `source_property` on `source`
             * will be updated as well. The `transform_from` function is only used in case
             * of bidirectional bindings, otherwise it will be ignored
             *
             * The binding will automatically be removed when either the `source` or the
             * `target` instances are finalized. This will release the reference that is
             * being held on the #GBinding instance; if you want to hold on to the
             * #GBinding instance, you will need to hold a reference to it.
             *
             * To remove the binding, call g_binding_unbind().
             *
             * A #GObject can have multiple bindings.
             *
             * The same `user_data` parameter will be used for both `transform_to`
             * and `transform_from` transformation functions; the `notify` function will
             * be called once, when the binding is removed. If you need different data
             * for each transformation function, please use
             * g_object_bind_property_with_closures() instead.
             * @param source_property the property on @source to bind
             * @param target the target #GObject
             * @param target_property the property on @target to bind
             * @param flags flags to pass to #GBinding
             * @param transform_to the transformation function     from the @source to the @target, or %NULL to use the default
             * @param transform_from the transformation function     from the @target to the @source, or %NULL to use the default
             * @param notify a function to call when disposing the binding, to free     resources used by the transformation functions, or %NULL if not required
             * @returns the #GBinding instance representing the     binding between the two #GObject instances. The binding is released     whenever the #GBinding reference count reaches zero.
             */
            bind_property_full(
                source_property: string,
                target: GObject.Object,
                target_property: string,
                flags: GObject.BindingFlags | null,
                transform_to?: GObject.BindingTransformFunc | null,
                transform_from?: GObject.BindingTransformFunc | null,
                notify?: GLib.DestroyNotify | null,
            ): GObject.Binding;
            // Conflicted with GObject.Object.bind_property_full
            bind_property_full(...args: never[]): any;
            /**
             * This function is intended for #GObject implementations to re-enforce
             * a [floating][floating-ref] object reference. Doing this is seldom
             * required: all #GInitiallyUnowneds are created with a floating reference
             * which usually just needs to be sunken by calling g_object_ref_sink().
             */
            force_floating(): void;
            /**
             * Increases the freeze count on `object`. If the freeze count is
             * non-zero, the emission of "notify" signals on `object` is
             * stopped. The signals are queued until the freeze count is decreased
             * to zero. Duplicate notifications are squashed so that at most one
             * #GObject::notify signal is emitted for each property modified while the
             * object is frozen.
             *
             * This is necessary for accessors that modify multiple properties to prevent
             * premature notification while the object is still being modified.
             */
            freeze_notify(): void;
            /**
             * Gets a named field from the objects table of associations (see g_object_set_data()).
             * @param key name of the key for that association
             * @returns the data if found,          or %NULL if no such data exists.
             */
            get_data(key: string): any | null;
            /**
             * Gets a property of an object.
             *
             * The value can be:
             * - an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
             * - a GObject.Value initialized with the expected type of the property
             * - a GObject.Value initialized with a type to which the expected type of the property can be transformed
             *
             * In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
             *
             * Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
             * @param property_name The name of the property to get
             * @param value Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
             */
            get_property(property_name: string, value: GObject.Value | any): any;
            /**
             * This function gets back user data pointers stored via
             * g_object_set_qdata().
             * @param quark A #GQuark, naming the user data pointer
             * @returns The user data pointer set, or %NULL
             */
            get_qdata(quark: GLib.Quark): any | null;
            /**
             * Gets `n_properties` properties for an `object`.
             * Obtained properties will be set to `values`. All properties must be valid.
             * Warnings will be emitted and undefined behaviour may result if invalid
             * properties are passed in.
             * @param names the names of each property to get
             * @param values the values of each property to get
             */
            getv(names: string[], values: (GObject.Value | any)[]): void;
            /**
             * Checks whether `object` has a [floating][floating-ref] reference.
             * @returns %TRUE if @object has a floating reference
             */
            is_floating(): boolean;
            /**
             * Emits a "notify" signal for the property `property_name` on `object`.
             *
             * When possible, eg. when signaling a property change from within the class
             * that registered the property, you should use g_object_notify_by_pspec()
             * instead.
             *
             * Note that emission of the notify signal may be blocked with
             * g_object_freeze_notify(). In this case, the signal emissions are queued
             * and will be emitted (in reverse order) when g_object_thaw_notify() is
             * called.
             * @param property_name the name of a property installed on the class of @object.
             */
            notify(property_name: string): void;
            /**
             * Emits a "notify" signal for the property specified by `pspec` on `object`.
             *
             * This function omits the property name lookup, hence it is faster than
             * g_object_notify().
             *
             * One way to avoid using g_object_notify() from within the
             * class that registered the properties, and using g_object_notify_by_pspec()
             * instead, is to store the GParamSpec used with
             * g_object_class_install_property() inside a static array, e.g.:
             *
             *
             * ```c
             *   typedef enum
             *   {
             *     PROP_FOO = 1,
             *     PROP_LAST
             *   } MyObjectProperty;
             *
             *   static GParamSpec *properties[PROP_LAST];
             *
             *   static void
             *   my_object_class_init (MyObjectClass *klass)
             *   {
             *     properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
             *                                              0, 100,
             *                                              50,
             *                                              G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
             *     g_object_class_install_property (gobject_class,
             *                                      PROP_FOO,
             *                                      properties[PROP_FOO]);
             *   }
             * ```
             *
             *
             * and then notify a change on the "foo" property with:
             *
             *
             * ```c
             *   g_object_notify_by_pspec (self, properties[PROP_FOO]);
             * ```
             *
             * @param pspec the #GParamSpec of a property installed on the class of @object.
             */
            notify_by_pspec(pspec: GObject.ParamSpec): void;
            /**
             * Increases the reference count of `object`.
             *
             * Since GLib 2.56, if `GLIB_VERSION_MAX_ALLOWED` is 2.56 or greater, the type
             * of `object` will be propagated to the return type (using the GCC typeof()
             * extension), so any casting the caller needs to do on the return type must be
             * explicit.
             * @returns the same @object
             */
            ref(): GObject.Object;
            /**
             * Increase the reference count of `object,` and possibly remove the
             * [floating][floating-ref] reference, if `object` has a floating reference.
             *
             * In other words, if the object is floating, then this call "assumes
             * ownership" of the floating reference, converting it to a normal
             * reference by clearing the floating flag while leaving the reference
             * count unchanged.  If the object is not floating, then this call
             * adds a new normal reference increasing the reference count by one.
             *
             * Since GLib 2.56, the type of `object` will be propagated to the return type
             * under the same conditions as for g_object_ref().
             * @returns @object
             */
            ref_sink(): GObject.Object;
            /**
             * Releases all references to other objects. This can be used to break
             * reference cycles.
             *
             * This function should only be called from object system implementations.
             */
            run_dispose(): void;
            /**
             * Each object carries around a table of associations from
             * strings to pointers.  This function lets you set an association.
             *
             * If the object already had an association with that name,
             * the old association will be destroyed.
             *
             * Internally, the `key` is converted to a #GQuark using g_quark_from_string().
             * This means a copy of `key` is kept permanently (even after `object` has been
             * finalized) — so it is recommended to only use a small, bounded set of values
             * for `key` in your program, to avoid the #GQuark storage growing unbounded.
             * @param key name of the key
             * @param data data to associate with that key
             */
            set_data(key: string, data?: any | null): void;
            /**
             * Sets a property on an object.
             * @param property_name The name of the property to set
             * @param value The value to set the property to
             */
            set_property(property_name: string, value: GObject.Value | any): void;
            /**
             * Remove a specified datum from the object's data associations,
             * without invoking the association's destroy handler.
             * @param key name of the key
             * @returns the data if found, or %NULL          if no such data exists.
             */
            steal_data(key: string): any | null;
            /**
             * This function gets back user data pointers stored via
             * g_object_set_qdata() and removes the `data` from object
             * without invoking its destroy() function (if any was
             * set).
             * Usually, calling this function is only required to update
             * user data pointers with a destroy notifier, for example:
             *
             * ```c
             * void
             * object_add_to_user_list (GObject     *object,
             *                          const gchar *new_string)
             * {
             *   // the quark, naming the object data
             *   GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
             *   // retrieve the old string list
             *   GList *list = g_object_steal_qdata (object, quark_string_list);
             *
             *   // prepend new string
             *   list = g_list_prepend (list, g_strdup (new_string));
             *   // this changed 'list', so we need to set it again
             *   g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
             * }
             * static void
             * free_string_list (gpointer data)
             * {
             *   GList *node, *list = data;
             *
             *   for (node = list; node; node = node->next)
             *     g_free (node->data);
             *   g_list_free (list);
             * }
             * ```
             *
             * Using g_object_get_qdata() in the above example, instead of
             * g_object_steal_qdata() would have left the destroy function set,
             * and thus the partial string list would have been freed upon
             * g_object_set_qdata_full().
             * @param quark A #GQuark, naming the user data pointer
             * @returns The user data pointer set, or %NULL
             */
            steal_qdata(quark: GLib.Quark): any | null;
            /**
             * Reverts the effect of a previous call to
             * g_object_freeze_notify(). The freeze count is decreased on `object`
             * and when it reaches zero, queued "notify" signals are emitted.
             *
             * Duplicate notifications for each property are squashed so that at most one
             * #GObject::notify signal is emitted for each property, in the reverse order
             * in which they have been queued.
             *
             * It is an error to call this function when the freeze count is zero.
             */
            thaw_notify(): void;
            /**
             * Decreases the reference count of `object`. When its reference count
             * drops to 0, the object is finalized (i.e. its memory is freed).
             *
             * If the pointer to the #GObject may be reused in future (for example, if it is
             * an instance variable of another object), it is recommended to clear the
             * pointer to %NULL rather than retain a dangling pointer to a potentially
             * invalid #GObject instance. Use g_clear_object() for this.
             */
            unref(): void;
            /**
             * This function essentially limits the life time of the `closure` to
             * the life time of the object. That is, when the object is finalized,
             * the `closure` is invalidated by calling g_closure_invalidate() on
             * it, in order to prevent invocations of the closure with a finalized
             * (nonexisting) object. Also, g_object_ref() and g_object_unref() are
             * added as marshal guards to the `closure,` to ensure that an extra
             * reference count is held on `object` during invocation of the
             * `closure`.  Usually, this function will be called on closures that
             * use this `object` as closure data.
             * @param closure #GClosure to watch
             */
            watch_closure(closure: GObject.Closure): void;
            /**
             * the `constructed` function is called by g_object_new() as the
             *  final step of the object creation process.  At the point of the call, all
             *  construction properties have been set on the object.  The purpose of this
             *  call is to allow for object initialisation steps that can only be performed
             *  after construction properties have been set.  `constructed` implementors
             *  should chain up to the `constructed` call of their parent class to allow it
             *  to complete its initialisation.
             */
            vfunc_constructed(): void;
            /**
             * emits property change notification for a bunch
             *  of properties. Overriding `dispatch_properties_changed` should be rarely
             *  needed.
             * @param n_pspecs
             * @param pspecs
             */
            vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: GObject.ParamSpec): void;
            /**
             * the `dispose` function is supposed to drop all references to other
             *  objects, but keep the instance otherwise intact, so that client method
             *  invocations still work. It may be run multiple times (due to reference
             *  loops). Before returning, `dispose` should chain up to the `dispose` method
             *  of the parent class.
             */
            vfunc_dispose(): void;
            /**
             * instance finalization function, should finish the finalization of
             *  the instance begun in `dispose` and chain up to the `finalize` method of the
             *  parent class.
             */
            vfunc_finalize(): void;
            /**
             * the generic getter for all properties of this type. Should be
             *  overridden for every type with properties.
             * @param property_id
             * @param value
             * @param pspec
             */
            vfunc_get_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
            /**
             * Emits a "notify" signal for the property `property_name` on `object`.
             *
             * When possible, eg. when signaling a property change from within the class
             * that registered the property, you should use g_object_notify_by_pspec()
             * instead.
             *
             * Note that emission of the notify signal may be blocked with
             * g_object_freeze_notify(). In this case, the signal emissions are queued
             * and will be emitted (in reverse order) when g_object_thaw_notify() is
             * called.
             * @param pspec
             */
            vfunc_notify(pspec: GObject.ParamSpec): void;
            /**
             * the generic setter for all properties of this type. Should be
             *  overridden for every type with properties. If implementations of
             *  `set_property` don't emit property change notification explicitly, this will
             *  be done implicitly by the type system. However, if the notify signal is
             *  emitted explicitly, the type system will not emit it a second time.
             * @param property_id
             * @param value
             * @param pspec
             */
            vfunc_set_property(property_id: number, value: GObject.Value | any, pspec: GObject.ParamSpec): void;
            /**
             * Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
             * @param id Handler ID of the handler to be disconnected
             */
            disconnect(id: number): void;
            /**
             * Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
             * @param properties Object containing the properties to set
             */
            set(properties: { [key: string]: any }): void;
            /**
             * Blocks a handler of an instance so it will not be called during any signal emissions
             * @param id Handler ID of the handler to be blocked
             */
            block_signal_handler(id: number): void;
            /**
             * Unblocks a handler so it will be called again during any signal emissions
             * @param id Handler ID of the handler to be unblocked
             */
            unblock_signal_handler(id: number): void;
            /**
             * Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
             * @param detailedName Name of the signal to stop emission of
             */
            stop_emission_by_name(detailedName: string): void;
        }

        namespace Renderer {
            // Constructor properties interface

            interface ConstructorProps extends Pango.Renderer.ConstructorProps {
                display: any;
                screen: number;
            }
        }

        /**
         * `PangoXftRenderer` is a subclass of `PangoRenderer` used for rendering
         * with Pango's Xft backend. It can be used directly, or it can be
         * further subclassed to modify exactly how drawing of individual
         * elements occurs.
         */
        class Renderer extends Pango.Renderer {
            static $gtype: GObject.GType<Renderer>;

            // Properties

            set display(val: any);
            set screen(val: number);

            // Constructors

            constructor(properties?: Partial<Renderer.ConstructorProps>, ...args: any[]);

            _init(...args: any[]): void;

            static ['new'](display: xlib.Display, screen: number): Renderer;

            // Virtual methods

            /**
             * draw the specified glyphs using
             *   the current foreground color and other foreground
             *   attributes
             * @param xft_font
             * @param glyphs
             * @param n_glyphs
             */
            vfunc_composite_glyphs(xft_font: xft.Font, glyphs: xft.GlyphSpec, n_glyphs: number): void;
            /**
             * draw the specified trapezoids using
             *   the current color and other attributes for `part`
             * @param part
             * @param trapezoids
             * @param n_trapezoids
             */
            vfunc_composite_trapezoids(part: Pango.RenderPart, trapezoids: xlib.XTrapezoid, n_trapezoids: number): void;

            // Methods

            /**
             * Sets the default foreground color for a XftRenderer.
             * @param default_color the default foreground color
             */
            set_default_color(default_color: Pango.Color): void;
            /**
             * Sets the XftDraw object that the renderer is drawing to.
             * The renderer must not be currently active.
             * @param draw a XftDraw
             */
            set_draw(draw: xft.Draw): void;
        }

        type RendererClass = typeof Renderer;
        abstract class RendererPrivate {
            static $gtype: GObject.GType<RendererPrivate>;

            // Constructors

            _init(...args: any[]): void;
        }

        /**
         * Name of the imported GIR library
         * `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L188
         */
        const __name__: string;
        /**
         * Version of the imported GIR library
         * `see` https://gitlab.gnome.org/GNOME/gjs/-/blob/master/gi/ns.cpp#L189
         */
        const __version__: string;
    }

    export default PangoXft;
}

declare module 'gi://PangoXft' {
    import PangoXft10 from 'gi://PangoXft?version=1.0';
    export default PangoXft10;
}
// END
