Add TFMG compatibility and refactor tool material handling
- Introduced support for TFMG mod with new materials (Aluminum, Lead, Steel). - Refactored tool material management by adding a `ToolMaterials` interface. - Enhanced configurability with enable flags for materials and streamlined mod version checks.
This commit is contained in:
parent
bd0125cc21
commit
c20ec9580e
7 changed files with 405 additions and 160 deletions
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@ -1,6 +1,5 @@
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package cc.toph.simplycompat;
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import cc.toph.simplycompat.config.Config;
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import cc.toph.simplycompat.registry.ConfigRegistry;
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import cc.toph.simplycompat.registry.ItemsRegistry;
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import org.apache.logging.log4j.LogManager;
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@ -8,25 +7,25 @@ import org.apache.logging.log4j.Logger;
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public final class SimplyCompat {
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public static final String MOD_ID = "simplycompat";
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public static final String MOD_ID = "simplycompat";
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// Unused TAB, for now added so SS's Tab registry by SSSwordItem class
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// public static final DeferredRegister<CreativeModeTab> TABS = DeferredRegister.create(
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// MOD_ID,
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// Registries.CREATIVE_MODE_TAB
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// );
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// public static final RegistrySupplier<CreativeModeTab> SIMPLYCOMPAT = TABS.register(MOD_ID, () ->
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// CreativeTabRegistry.create(
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// Component.translatable("creativeTab.simplycompat.simplycompat"),
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// () -> new ItemStack(Items.AMETHYST_SHARD)
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// )
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// );
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// Unused TAB, for now added so SS's Tab registry by SSSwordItem class
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// public static final DeferredRegister<CreativeModeTab> TABS = DeferredRegister.create(
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// MOD_ID,
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// Registries.CREATIVE_MODE_TAB
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// );
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// public static final RegistrySupplier<CreativeModeTab> SIMPLYCOMPAT = TABS.register(MOD_ID, () ->
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// CreativeTabRegistry.create(
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// Component.translatable("creativeTab.simplycompat.simplycompat"),
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// () -> new ItemStack(Items.AMETHYST_SHARD)
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// )
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// );
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public static final Logger LOGGER = LogManager.getLogger(MOD_ID);
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public static final Logger LOGGER = LogManager.getLogger(MOD_ID);
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public static void init() {
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// TABS.register();
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ConfigRegistry.registerConfigs();
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ItemsRegistry.registerAllSwords();
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}
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public static void init() {
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// TABS.register();
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ConfigRegistry.registerConfigs();
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ItemsRegistry.registerSwords();
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}
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}
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28
common/src/main/java/cc/toph/simplycompat/compat/TFMG.java
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28
common/src/main/java/cc/toph/simplycompat/compat/TFMG.java
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@ -0,0 +1,28 @@
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package cc.toph.simplycompat.compat;
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import cc.toph.simplycompat.registry.ItemsRegistry;
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import cc.toph.simplycompat.util.WeaponType;
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import dev.architectury.platform.Platform;
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public class TFMG {
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public static final String MOD_ID = "tfmg";
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public static final String requiredVersion = "0.9.3-1.20.1";
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public static void register() {
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if (!passCheck()) return;
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for (WeaponType type : WeaponType.values()) {
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for (TFMGToolMaterials material : TFMGToolMaterials.values()) {
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if (material.isEnabled()) ItemsRegistry.registerSword(material, type);
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}
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}
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}
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public static boolean passCheck() {
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if (Platform.isModLoaded(MOD_ID)) {
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return Platform.getMod(MOD_ID).getVersion().compareTo(requiredVersion) >= 0;
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}
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return false;
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}
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}
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@ -0,0 +1,119 @@
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package cc.toph.simplycompat.compat;
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import cc.toph.simplycompat.registry.ConfigRegistry;
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import cc.toph.simplycompat.util.ToolMaterials;
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import com.drmangotea.tfmg.registry.TFMGTiers;
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import com.simibubi.create.AllTags;
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import net.minecraft.world.item.Tier;
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import net.minecraft.world.item.crafting.Ingredient;
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import org.jetbrains.annotations.NotNull;
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public enum TFMGToolMaterials implements ToolMaterials, Tier {
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ALUMINUM(
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TFMGTiers.ALUMINUM.getLevel(),
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TFMGTiers.ALUMINUM.getUses(),
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TFMGTiers.ALUMINUM.getSpeed(),
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TFMGTiers.ALUMINUM.getAttackDamageBonus(),
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ConfigRegistry.WEAPON_ATTRIBUTES.STEEL,
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TFMGTiers.ALUMINUM.getEnchantmentValue(),
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ConfigRegistry.WEAPON_ATTRIBUTES.STEEL_ENABLED,
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Ingredient.of(AllTags.AllItemTags.CREATE_INGOTS.tag)
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),
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LEAD(
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TFMGTiers.LEAD.getLevel(),
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TFMGTiers.LEAD.getUses(),
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TFMGTiers.LEAD.getSpeed(),
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TFMGTiers.LEAD.getAttackDamageBonus(),
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ConfigRegistry.WEAPON_ATTRIBUTES.STEEL,
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TFMGTiers.LEAD.getEnchantmentValue(),
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ConfigRegistry.WEAPON_ATTRIBUTES.STEEL_ENABLED,
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Ingredient.of(AllTags.AllItemTags.CREATE_INGOTS.tag)
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),
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STEEL(
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TFMGTiers.STEEL.getLevel(),
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TFMGTiers.STEEL.getUses(),
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TFMGTiers.STEEL.getSpeed(),
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TFMGTiers.STEEL.getAttackDamageBonus(),
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ConfigRegistry.WEAPON_ATTRIBUTES.STEEL,
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TFMGTiers.STEEL.getEnchantmentValue(),
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ConfigRegistry.WEAPON_ATTRIBUTES.STEEL_ENABLED,
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Ingredient.of(AllTags.AllItemTags.CREATE_INGOTS.tag)
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);
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private final int level;
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private final int uses;
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private final float speed;
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private final float attackDamageBonus;
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private final float damageModifier;
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private final int enchantmentValue;
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private final boolean enabled;
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private final Ingredient repairIngredient;
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TFMGToolMaterials(
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int level,
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int uses,
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float speed,
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float attackDamageBonus,
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float damageModifier,
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int enchantmentValue,
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boolean enabled,
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Ingredient repairIngredient
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) {
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this.level = level;
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this.uses = uses;
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this.speed = speed;
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this.attackDamageBonus = attackDamageBonus;
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this.enchantmentValue = enchantmentValue;
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this.damageModifier = damageModifier;
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this.enabled = enabled;
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this.repairIngredient = repairIngredient;
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}
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@Override
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public String getName() {
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return this.name().toLowerCase();
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}
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@Override
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public int getUses() {
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return uses;
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}
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@Override
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public float getSpeed() {
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return speed;
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}
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@Override
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public float getAttackDamageBonus() {
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return attackDamageBonus;
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}
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@Override
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public float getDamageModifier() {
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return damageModifier;
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}
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@Override
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public int getLevel() {
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return level;
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}
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@Override
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public int getEnchantmentValue() {
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return enchantmentValue;
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}
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@Override
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public boolean isEnabled() {
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return enabled;
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}
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@Override
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public @NotNull Ingredient getRepairIngredient() {
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return this.repairIngredient;
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}
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}
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@ -1,105 +1,97 @@
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package cc.toph.simplycompat.item;
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import cc.toph.simplycompat.registry.ConfigRegistry.WEAPON_ATTRIBUTES;
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import com.google.common.base.Suppliers;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.Items;
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import cc.toph.simplycompat.util.ToolMaterials;
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import net.minecraft.tags.ItemTags;
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import net.minecraft.world.item.Tier;
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import net.minecraft.world.item.crafting.Ingredient;
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import org.jetbrains.annotations.NotNull;
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import java.util.function.Supplier;
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public enum SimplyCompatToolMaterials implements ToolMaterials, Tier {
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COPPER(
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1,
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125,
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4.5F,
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1.0F,
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WEAPON_ATTRIBUTES.COPPER,
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8,
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WEAPON_ATTRIBUTES.COPPER_ENABLED,
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Ingredient.of(ItemTags.COPPER_ORES)
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);
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private final int level;
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private final int uses;
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private final float speed;
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private final float attackDamageBonus;
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private final float damageModifier;
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private final int enchantmentValue;
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private final boolean enabled;
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private final Ingredient repairIngredient;
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public enum SimplyCompatToolMaterials implements Tier {
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COPPER(1, 125, 4.5F, 1.0F, WEAPON_ATTRIBUTES.COPPER, 8, Items.COPPER_INGOT),
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STEEL(2, 600, 6.5F, 2.5F, WEAPON_ATTRIBUTES.STEEL, 12, Items.DIAMOND);
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private final int level;
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private final int uses;
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private final float speed;
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private final float attackDamageBonus;
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private final float damageModifier;
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private final int enchantmentValue;
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private final Supplier<Ingredient> repairIngredient;
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SimplyCompatToolMaterials(
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int level,
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int uses,
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float speed,
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float attackDamageBonus,
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float damageModifier,
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int enchantmentValue,
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Item... repairIngredient
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) {
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this.level = level;
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this.uses = uses;
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this.speed = speed;
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this.attackDamageBonus = attackDamageBonus;
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this.enchantmentValue = enchantmentValue;
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this.repairIngredient = Suppliers.memoize(() -> Ingredient.of(repairIngredient));
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this.damageModifier = damageModifier;
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}
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SimplyCompatToolMaterials(
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int level,
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int uses,
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float speed,
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float attackDamageBonus,
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float damageModifier,
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int enchantmentValue,
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boolean enabled,
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Ingredient repairIngredient
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) {
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this.level = level;
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this.uses = uses;
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this.speed = speed;
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this.attackDamageBonus = attackDamageBonus;
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this.enchantmentValue = enchantmentValue;
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this.damageModifier = damageModifier;
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this.enabled = enabled;
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this.repairIngredient = repairIngredient;
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}
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/**
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* Returns the name of the enum constant in lowercase.
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*
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* @return the name of the enum constant as a lowercase string
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*/
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public String getName() {
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return this.name().toLowerCase();
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}
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@Override
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public String getName() {
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return this.name().toLowerCase();
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}
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/**
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* Returns RepairIngredient ResourceLocation as a string
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*
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* @return String ResourceLocation Path (mod:item)
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*/
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public String getIdentifier() {
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return BuiltInRegistries.ITEM.getKey(
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this.repairIngredient.get().getItems()[0].getItem()
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).toString();
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}
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@Override
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public int getUses() {
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return uses;
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}
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@Override
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public int getUses() {
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return uses;
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}
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@Override
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public float getSpeed() {
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return speed;
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}
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@Override
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public float getSpeed() {
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return speed;
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}
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@Override
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public float getAttackDamageBonus() {
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return attackDamageBonus;
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}
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@Override
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public float getAttackDamageBonus() {
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return attackDamageBonus;
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}
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@Override
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public float getDamageModifier() {
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return damageModifier;
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}
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/**
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* Retrieves the base damage modifier associated with the tool material.
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* <p>
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* Simply Swords specific value, not related to {@link Tier#getAttackDamageBonus()}
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*
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* @return the base damage modifier as a float value
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*/
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public float getDamageModifier() {
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return damageModifier;
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}
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@Override
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public int getLevel() {
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return level;
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}
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@Override
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public int getLevel() {
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return level;
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}
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@Override
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public int getEnchantmentValue() {
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return enchantmentValue;
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}
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@Override
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public int getEnchantmentValue() {
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return enchantmentValue;
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}
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@Override
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public boolean isEnabled() {
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return enabled;
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}
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@Override
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public @NotNull Ingredient getRepairIngredient() {
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return this.repairIngredient;
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}
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@Override
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public @NotNull Ingredient getRepairIngredient() {
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return this.repairIngredient.get();
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}
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}
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@ -1,37 +1,81 @@
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package cc.toph.simplycompat.registry;
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import cc.toph.simplycompat.SimplyCompat;
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import cc.toph.simplycompat.compat.TFMG;
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import cc.toph.simplycompat.config.Config;
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import cc.toph.simplycompat.config.ConfigProvider;
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public class ConfigRegistry {
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public static final class WEAPON_ATTRIBUTES {
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public static final class WEAPON_ATTRIBUTES {
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public static float COPPER;
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public static float STEEL;
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public static float COPPER;
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public static boolean COPPER_ENABLED;
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public static float ALUMINUM;
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public static boolean ALUMINUM_ENABLED;
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public static float LEAD;
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public static boolean LEAD_ENABLED;
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public static float STEEL;
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public static boolean STEEL_ENABLED;
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public static final ConfigProvider PROVIDER = new ConfigProvider("weapon_attributes");
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public static final ConfigProvider PROVIDER = new ConfigProvider("weapon_attributes");
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public static void register() {
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Config common = new Config(PROVIDER);
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public static void register() {
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Config common = new Config(PROVIDER);
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COPPER = common.registerProp(
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"copper_damageModifier",
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3.0f,
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"Copper Damage Modifier"
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);
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COPPER = common.registerProp(
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"copper_damageModifier",
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3.0f,
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"Copper Damage Modifier"
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);
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STEEL = common.registerProp(
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"steel_damageModifier",
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5.0f,
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"Steel Damage Modifier"
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);
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COPPER_ENABLED = common.registerProp(
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"copper_enabled",
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true,
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"Enable Copper Swords"
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);
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common.register();
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if (TFMG.passCheck()) {
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ALUMINUM = common.registerProp(
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"aluminum_damageModifier",
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3.0f,
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"Aluminum Damage Modifier"
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);
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ALUMINUM_ENABLED = common.registerProp(
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"aluminum_enabled",
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true,
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"Enable Aluminum Swords"
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);
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LEAD = common.registerProp(
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"lead_damageModifier",
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2.0f,
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"Lead Damage Modifier"
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);
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LEAD_ENABLED = common.registerProp(
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"lead_enabled",
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true,
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"Enable Lead Swords"
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);
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STEEL = common.registerProp(
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"steel_damageModifier",
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5.0f,
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"Steel Damage Modifier"
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);
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STEEL_ENABLED = common.registerProp(
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"steel_enabled",
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true,
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"Enable Steel Swords"
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);
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}
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common.register();
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}
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}
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}
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public static void registerConfigs() {
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WEAPON_ATTRIBUTES.register();
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}
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public static void registerConfigs() {
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WEAPON_ATTRIBUTES.register();
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}
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}
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|
|
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@ -1,7 +1,9 @@
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package cc.toph.simplycompat.registry;
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import cc.toph.simplycompat.SimplyCompat;
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import cc.toph.simplycompat.compat.TFMG;
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import cc.toph.simplycompat.item.SimplyCompatToolMaterials;
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import cc.toph.simplycompat.util.ToolMaterials;
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import cc.toph.simplycompat.util.WeaponType;
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import dev.architectury.registry.registries.DeferredRegister;
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import net.minecraft.core.registries.Registries;
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|
@ -9,42 +11,41 @@ import net.minecraft.world.item.Item;
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import net.sweenus.simplyswords.item.SimplySwordsSwordItem;
|
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|
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public class ItemsRegistry {
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public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(
|
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SimplyCompat.MOD_ID,
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Registries.ITEM
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);
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private static void registerSword(
|
||||
SimplyCompatToolMaterials material,
|
||||
WeaponType type
|
||||
) {
|
||||
|
||||
float finalDamage = material.getDamageModifier() + type.getPositiveModifier() - type.getNegativeModifier();
|
||||
String name = material.getName() + "_" + type.getWeaponNameSuffix();
|
||||
|
||||
ITEMS.register(name, () ->
|
||||
new SimplySwordsSwordItem(material, (int) finalDamage, type.getAttackSpeed(), material.getIdentifier())
|
||||
public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(
|
||||
SimplyCompat.MOD_ID,
|
||||
Registries.ITEM
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers all sword items. Iterate through all available weapon types
|
||||
* and tool materials. For each combination, the corresponding sword
|
||||
* is registered using the private {@code registerSword} method.
|
||||
* <br>
|
||||
* This ensures that each defined material and weapon type combination is
|
||||
* registered within the item registry for use within the mod.
|
||||
*/
|
||||
public static void registerAllSwords() {
|
||||
// TODO: Register Compat Swords
|
||||
public static void registerSword(
|
||||
ToolMaterials material,
|
||||
WeaponType type
|
||||
) {
|
||||
|
||||
// Register "Vanilla" swords
|
||||
for (WeaponType type : WeaponType.values()) {
|
||||
for (SimplyCompatToolMaterials material : SimplyCompatToolMaterials.values()) {
|
||||
registerSword(material, type);
|
||||
}
|
||||
float finalDamage = material.getDamageModifier() + type.getPositiveModifier() - type.getNegativeModifier();
|
||||
String name = material.getName() + "_" + type.getWeaponNameSuffix();
|
||||
|
||||
ITEMS.register(name, () ->
|
||||
new SimplySwordsSwordItem(material, (int) finalDamage, type.getAttackSpeed(), material.getIdentifier())
|
||||
);
|
||||
}
|
||||
|
||||
ITEMS.register();
|
||||
}
|
||||
/**
|
||||
* Registers all sword items. Iterate through all available weapon types
|
||||
* and tool materials. For each combination, the corresponding sword
|
||||
* is registered using the private {@code registerSword} method.
|
||||
* <br>
|
||||
* This ensures that each defined material and weapon type combination is
|
||||
* registered within the item registry for use within the mod.
|
||||
*/
|
||||
public static void registerSwords() {
|
||||
// Register "Vanilla" swords
|
||||
for (WeaponType type : WeaponType.values()) {
|
||||
for (SimplyCompatToolMaterials material : SimplyCompatToolMaterials.values()) {
|
||||
if (material.isEnabled()) registerSword(material, type);
|
||||
}
|
||||
}
|
||||
|
||||
TFMG.register();
|
||||
ITEMS.register();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,62 @@
|
|||
package cc.toph.simplycompat.util;
|
||||
|
||||
import cc.toph.simplycompat.SimplyCompat;
|
||||
import com.google.gson.JsonElement;
|
||||
import net.minecraft.world.item.Tier;
|
||||
|
||||
|
||||
/**
|
||||
* The ToolMaterials interface outlines the properties and behaviors required
|
||||
* for defining custom tool materials. It provides methods for retrieving
|
||||
* information about the tool material, such as its name, repair ingredient,
|
||||
* base damage modifier, and enabled status.
|
||||
* <p>
|
||||
* Suggested implementation with Enums
|
||||
*/
|
||||
public interface ToolMaterials extends Tier {
|
||||
|
||||
/**
|
||||
* Returns the name of the enum constant in lowercase.
|
||||
*
|
||||
* @return the name of the enum constant as a lowercase string
|
||||
*/
|
||||
String getName();
|
||||
|
||||
/**
|
||||
* Returns RepairIngredient ResourceLocation as a string
|
||||
*
|
||||
* @return String ResourceLocation Path (mod:item)
|
||||
*/
|
||||
default String getIdentifier() {
|
||||
|
||||
JsonElement json = this.getRepairIngredient().toJson();
|
||||
if (json.isJsonObject()) {
|
||||
if (json.getAsJsonObject().has("item")) {
|
||||
return json.getAsJsonObject().get("item").getAsString();
|
||||
}
|
||||
if (json.getAsJsonObject().has("tag")) {
|
||||
return json.getAsJsonObject().get("tag").getAsString();
|
||||
}
|
||||
} else {
|
||||
SimplyCompat.LOGGER.error("Invalid Ingredient: could not parse from json.");
|
||||
}
|
||||
|
||||
return "minecraft:air";
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the base damage modifier associated with the tool material.
|
||||
* <p>
|
||||
* Simply Swords specific value, not related to {@link Tier#getAttackDamageBonus()}
|
||||
*
|
||||
* @return the base damage modifier as a float value
|
||||
*/
|
||||
float getDamageModifier();
|
||||
|
||||
/**
|
||||
* Checks if Material has been enabled
|
||||
*
|
||||
* @return boolean
|
||||
*/
|
||||
boolean isEnabled();
|
||||
}
|
Loading…
Add table
Reference in a new issue